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36 lines
695 B
C#

using UnityEngine;
using System.Collections;
namespace RootMotion
{
/// <summary>
/// The base abstract Singleton class.
/// </summary>
public abstract class Singleton<T> : MonoBehaviour where T : Singleton<T>
{
private static T sInstance = null;
public static T instance
{
get
{
return sInstance;
}
}
public static void Clear()
{
sInstance = null;
}
protected virtual void Awake()
{
if (sInstance != null) Debug.LogError(name + "error: already initialized", this);
sInstance = (T)this;
}
}
}