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10 lines
298 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using System;
using UnityEngine.Events;
namespace Valve.VR
{
[Serializable]
public class SteamVR_Behaviour_Pose_ConnectedChangedEvent : UnityEvent<SteamVR_Behaviour_Pose, SteamVR_Input_Sources, bool> { }
}