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10 lines
293 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using System;
using UnityEngine.Events;
namespace Valve.VR
{
[Serializable]
public class SteamVR_Behaviour_SingleEvent : UnityEvent<SteamVR_Behaviour_Single, SteamVR_Input_Sources, float, float> { }
}