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32 lines
839 B
C#
32 lines
839 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand {
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public class OnPlaceIgnoreHands : MonoBehaviour {
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public PlacePoint placePoint;
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public Hand[] ignoreHands;
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void OnEnable() {
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placePoint.OnPlaceEvent += OnPlace;
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placePoint.OnRemoveEvent += OnRemove;
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}
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void OnDisable() {
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placePoint.OnPlaceEvent -= OnPlace;
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placePoint.OnRemoveEvent -= OnRemove;
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}
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void OnPlace(PlacePoint point, Grabbable grab) {
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foreach(var hand in ignoreHands)
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grab.IgnoreHand(hand, true, true);
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}
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void OnRemove(PlacePoint point, Grabbable grab) {
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foreach(var hand in ignoreHands)
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grab.IgnoreHand(hand, false, true);
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}
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}
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} |