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32 lines
839 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand {
public class OnPlaceIgnoreHands : MonoBehaviour {
public PlacePoint placePoint;
public Hand[] ignoreHands;
void OnEnable() {
placePoint.OnPlaceEvent += OnPlace;
placePoint.OnRemoveEvent += OnRemove;
}
void OnDisable() {
placePoint.OnPlaceEvent -= OnPlace;
placePoint.OnRemoveEvent -= OnRemove;
}
void OnPlace(PlacePoint point, Grabbable grab) {
foreach(var hand in ignoreHands)
grab.IgnoreHand(hand, true, true);
}
void OnRemove(PlacePoint point, Grabbable grab) {
foreach(var hand in ignoreHands)
grab.IgnoreHand(hand, false, true);
}
}
}