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20 lines
392 B
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
namespace RootMotion.FinalIK {
/*
* Contains helper methods for managing IKSolver's fields.
* */
public class IKSolverInspector: Inspector {
public static float GetHandleSize(Vector3 position) {
float s = HandleUtility.GetHandleSize(position) * 0.1f;
return Mathf.Lerp(s, 0.025f, 0.2f);
}
}
}