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88 lines
2.8 KiB
C#

using UnityEditor;
using UnityEngine;
using System.Collections;
namespace RootMotion.FinalIK
{
/*
* Base class for all RotationLimitInspector containing common helper methods and drawing instructions
* */
public class RotationLimitInspector : Editor
{
#region Public methods
// Universal color pallettes
public static Color colorDefault { get { return new Color(0.0f, 1.0f, 1.0f, 1.0f); } }
public static Color colorDefaultTransparent
{
get
{
Color d = colorDefault;
return new Color(d.r, d.g, d.b, 0.2f);
}
}
public static Color colorHandles { get { return new Color(1.0f, 0.5f, 0.25f, 1.0f); } }
public static Color colorRotationSphere { get { return new Color(1.0f, 1.0f, 1.0f, 0.1f); } }
public static Color colorInvalid { get { return new Color(1.0f, 0.3f, 0.3f, 1.0f); } }
public static Color colorValid { get { return new Color(0.2f, 1.0f, 0.2f, 1.0f); } }
/*
* Draws the default rotation limit sphere to the scene
* */
public static void DrawRotationSphere(Vector3 position)
{
Handles.color = colorRotationSphere;
Inspector.SphereCap(0, position, Quaternion.identity, 2.0f);
Handles.color = Color.white;
}
/*
* Draws a custom arrow to the scene
* */
public static void DrawArrow(Vector3 position, Vector3 direction, Color color, string label = "", float size = 0.01f)
{
Handles.color = color;
Handles.DrawLine(position, position + direction);
Inspector.SphereCap(0, position + direction, Quaternion.identity, size);
Handles.color = Color.white;
if (label != "")
{
GUI.color = color;
Handles.Label(position + direction, label);
GUI.color = Color.white;
}
}
/*
* Draws a handle for adjusting rotation limits in the scene
* */
public static float DrawLimitHandle(float limit, Vector3 position, Quaternion rotation, float radius, string label, float openingValue)
{
limit = Inspector.ScaleValueHandleSphere(limit, position, rotation, radius, 1);
string labelInfo = label + ": " + limit.ToString();
// If value is 0, draw a button to 'open' the value, because we cant scale 0
if (limit == 0)
{
labelInfo = "Open " + label;
if (Inspector.SphereButton(position, rotation, radius * 0.2f, radius * 0.07f))
{
limit = openingValue;
}
}
Handles.Label(position, labelInfo);
return limit;
}
#endregion
}
}