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34 lines
893 B
C#
34 lines
893 B
C#
using UnityEditor;
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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/*
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* Custom inspector for VRIK.
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* */
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[CustomEditor(typeof(VRIK))]
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public class VRIKInspector : Editor {
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private VRIK script { get { return target as VRIK; }}
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private MonoScript monoScript;
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void OnEnable() {
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if (serializedObject == null) return;
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// Changing the script execution order
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if (!Application.isPlaying) {
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monoScript = MonoScript.FromMonoBehaviour(script as MonoBehaviour);
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int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
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if (currentExecutionOrder != 9998) MonoImporter.SetExecutionOrder(monoScript, 9998);
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if (script.references.isEmpty) script.AutoDetectReferences();
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script.solver.DefaultAnimationCurves();
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script.solver.GuessHandOrientations(script.references, true);
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// TODO Set dirty
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}
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}
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}
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} |