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31 lines
680 B
C#

using UnityEngine;
using System.Collections;
namespace RootMotion.Demos {
/// <summary>
/// Going slow motion on user input
/// </summary>
public class SlowMo : MonoBehaviour {
public KeyCode[] keyCodes;
public bool mouse0;
public bool mouse1;
public float slowMoTimeScale = 0.3f;
void Update () {
Time.timeScale = IsSlowMotion()? slowMoTimeScale: 1f;
}
private bool IsSlowMotion() {
if (mouse0 && Input.GetMouseButton(0)) return true;
if (mouse1 && Input.GetMouseButton(1)) return true;
for (int i = 0; i < keyCodes.Length; i++) {
if (Input.GetKey(keyCodes[i])) return true;
}
return false;
}
}
}